### Alpha 0.0.1.0 - 27.11.2010
[RELEASE] First public release. Released in Unreal Software.
[ADDED] Generation option: Obstacles (Lights Go Through/Stop)
[ADDED] Tutorial function for the beginners.

### Pre-Alpha 0.0.0.9 - 29.10.2010
[ADDED] Selection of export area. (LCTRL + LMouseHit > Drag Mouse > Release LCTRL)
[ADDED] View Map: Zoom.
[ADDED] View Map: Transparency.
[ADDED] Generation option: Demo View (Real-Time Update)

### Pre-Alpha 0.0.0.8 - 25.10.2010
[CHANGED] Project saving/loading.
[ADDED] Generation options: Collisions (20%/Q - 100%/Q)
[ADDED] Generation option: Scaling (0.125X - 1X)
[ADDED] Generation option: Walls (Ignore/Apply lights effect)
[ADDED] Generation option: Lights Bloom (20% - 100%)
[ADDED] Generation option: Darkness (40% - 100%)
[ADDED] Generation option: Shadows Penumbra (40% - 100%)

### Pre-Alpha 0.0.0.7 - 27.09.2010
[FIXED] Wrong layers exporting for Win7 & Vista.
[FIXED] Several bugs caused tool crashing.
[CHANGED] Generation calculating improvements.
[ADDED] Save/Load project functions.

### Pre-Alpha 0.0.0.6 - 25.08.2010
[REMOVED] Lua scripting.
[CHANGED] Improved generation calculations.
[CHANGED] Works for Win7 & Vista.
[ADDED] Tool interface. (Written in BlitzMax)
[ADDED] View Map function.
[ADDED] Lights bloom effect.
[ADDED] Map load function.
[ADDED] Map info function.

### Pre-Alpha 0.0.0.5 - 13.08.2010
[ADDED] Shadows penumbra effect.

### Pre-Alpha 0.0.0.4 - 11.08.2010
[FIXED] Wrong calculations with lights overlaping.

### Pre-Alpha 0.0.0.3 - 02.08.2010
[CHANGED] Lua command: addlight(x,y,rad,R,G,B)
[ADDED] Lights supports RBG colors.

### Pre-Alpha 0.0.0.2 - 28.07.2010
[ADDED] Lua command: addlight(x,y,rad)
[ADDED] Lights layer. (Using light blend and 30%-35% transparency)


### Pre-Alpha 0.0.0.1 - 25.07.2010
[RELEASE] First expiremental version for testing.
[INFO] Simple shadows image output from lua script generated file.
	Generation is rather slow and unstable.	Exported shadow 
	layer image should be applied in CS2D editor as a sprite 
	with shade blend mode.